![]() The Venus Fly Traps are stationary and reach out with their jaws in an attempt to pick you up, shake you, and hurl you to the ground. There aren't any small insects on Sulak, so these Venus Fly Traps are hungry for robots like yourself. One shot of a Flamethrower Ray is a good method for stopping the Dinosaurs from bothering you. Like all of the other enemies native to Sulak, Dinosaurs take so long to kill that it simply may not even be worth the effort. With two attacks, however, the Dinosaurs are still very ineffective, as they are extremely slow and clumsy. One involves breathing fire at you and the other attack involves attempting to reach down, pick you up, swing you, and throw you. So the dinosaurs didn't die out after all! Dinosaurs are big, blue, ridge-backed reptilian creatures that somehow have the ability to breathe fire. ![]() The acid is difficult to avoid, but is not very dangerous. Their method of attack is spitting a spray of green acid drops in your direction. The Mantids resemble their Earthly cousins, except in size. Otherwise, it will take forever if you attempt to kill a Giant Mantis with the Flamethrower Ray (it takes 12 shots). If you are determined to destroy these enemies, drink a vial of Growth Potion and punch them four times to kill them. However, the Flamethrower Ray is a good weapon for hurting them. Ray Guns do not affect these insectoid foes at all. These large creatures are very hard to defeat, and even though it is possible, doing so would use up a large portion of your ammo in many cases. Giant Mantids appear in many area of Planet Sulak, the Jungle level. When you try to leave the level, your ship will be stopped by a tractor beam. There are also huts containing powerups that can only be broken down when you're enlarged. ![]() There are growth potions, which are the only way to break down the humongous doors or to beat some of the plant creatures like the Venus fly traps. This works like Jaime Maussan's Final Smash.This level is a jungle and it very easy to get lost or hurt here. Otto's ship then enters another planet and the battle continues on another stage. This part is skipped entirely in 1 on 1 fights.Ģ players = Room for 1 (only Otto leaves.)Īfter that, the ship leaves the battlefield and one of the Brain Aliens' flying saucers suck up the opponent(s) left and they take them away resulting in an Instant KO. Depending on the number of players, there's a limited amount in the ship for Otto and any other survivors. Other opponents have 3 seconds to get into the ship before they get abducted by the brain aliens except for one, because there's not enough room for every fighter in the ship. The more he charges, the more damage.Ī cutscene shows some Brain Aliens' Flying Saucers enter Earth. Release B to shoot out a Supernova discharge stunning nearby opponents. ![]() Otto holds onto his antennas producing lightning. Otto has an invisible jump jet gauge next to his HUD. Unlike Otto's Raygun, he can shoot unlimited flares. Otto shoots fire out of a Flare Gun which does Flame damage. You can obtain more ammunition by KO'ing opponents. Otto has a limited amount of ammunition shown next to his HUD. Otto will pull out a Raygun and pressing B will shoot it. ![]()
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